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		<title>An Overview of the Mage Class in WoW</title>
		<link>http://fantasy-rpg.com/2009/08/an-overview-of-the-mage-class-in-wow/</link>
		<comments>http://fantasy-rpg.com/2009/08/an-overview-of-the-mage-class-in-wow/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 23:40:49 +0000</pubDate>
		<dc:creator>Berry van der Linden</dc:creator>
				<category><![CDATA[World Of Warcraft]]></category>
		<category><![CDATA[how to play a mage]]></category>
		<category><![CDATA[mage]]></category>
		<category><![CDATA[mage basics]]></category>
		<category><![CDATA[mage class]]></category>
		<category><![CDATA[MMO]]></category>
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		<description><![CDATA[Mages, or magi, are casters that specialize in burst damage and area of effect spells. Their primary role in a group at lower levels is damage dealing and crowd control through the use of Polymorph, temporarily changing humanoids and beasts into harmless critters. At end-game levels, the role of the magi expands into utility, as [...]]]></description>
				<content:encoded><![CDATA[<p><iframe data-aa='226' src='//ad.a-ads.com/226' scrolling='no' style='width:336px; height:280px; border:0px; padding:0;overflow:hidden'></iframe></p><p>Mages, or magi, are casters that specialize in burst damage and area of effect spells. Their primary role in a group at lower levels is damage dealing and crowd control through the use of Polymorph, temporarily changing humanoids and beasts into harmless critters. At end-game levels, the role of the magi expands into utility, as many encounters in the game are difficult to finish without Counterspell, Detect Magic, Remove Lesser Curse and Spellsteal. The mages&#8217; utility spells also include conjuring food and drink, and the ability to teleport to major cities and open portals for party members. In PvP combat, magi deal ranged damage while using escape skills to avoid taking damage during combat. Their primary stats are intellect, stamina, spell damage, spell critical strike rating, and spirit (the order of importance varies with the player&#8217;s role).</p>
<p>Background</p>
<p>Mages, the most common of arcanists, are found all over Azeroth. They focus on magic that creates and that changes things, most often with the purpose of damaging their enemies and boosting the power of their allies.WoWRPG 59 Such being can obtain a familiar, which is a normal animal that gains new powers and becomes a magical beast when summoned to service by a mageWoWRPG 59, while others choose to become focused mages.APG 17 Mages also understand the workings of arcane energy so well that they can counter most magic with great effectiveness. An adept mage who has dedication to and natural predilection for one of the schools of specialization becomes more entrenched. At this point the mage chooses either evocation or transmutation as a preferred school, and casts spells from his/her chosen school. The mages of the Kirin Tor first mastered the arts of casting spells using the elements of ice and fire. Mages are also known for being able to summon elementals, usually water elementals, but can also summon air, earth and fire elementals as well.WoWRPG 59,60</p>
<p>The first known mages on Azeroth were night elves, who lived on the shores of the Well of Eternity and wielded its powers.</p>
<p>Origins</p>
<p>Early Kaldorei civilization was defined by direct manipulation of magic drawn from the Well of Eternity to create and sustain their society. The constant use of the well attracted attention from Sargeras and the Burning Legion, and their coming resulted in a massive war known as the War of the Ancients. The war had grave consequences, for even though the combined might of Azeroth&#8217;s mortal races were victorious, the continent of Kalimdor was shattered, and a swirling, raging miasma of seastorms flowed into the vacant area where the Well of Eternity use to reside. This Great Sundering caused the Well&#8217;s waters to be permeated into the atmosphere and spread magic all over the world.</p>
<p>This event convinced the majority of night elves to reject arcane magic and embrace Malfurion Stormrage&#8217;s call for druidism. Many of the Highborne refused this lifestyle, and left in self-imposed exile to Lordaeron where they eventually founded their kingdom of Quel&#8217;Thalas and became the High Elves. When their kingdom came under siege by the trolls of Zul&#8217;Aman the high elves agreed to teach one hundred humans the arts of magic in exchange for military aid from the human nation of Arathor. From these two races, the arcane arts have spread to various races all over Azeroth.</p>
<p>Dalaran</p>
<p>The most powerful mages of the Eastern Kingdoms were perhaps the Archmagi of Dalaran, until the city was destroyed by Archimonde during the Second Invasion of the Burning Legion. Without Dalaran and thus without a centralized, ruling body of mages, exploration into the arcane arts has largely been experimental and an individualistic endeavor, as the old regulations and standardized teaching methods espoused by the Kirin Tor &#8211; for the most part &#8211; do not apply any longer. There is much more emphasis between the master-apprentice relationship than there is to a student-curriculum relationship. There have been both benefits and drawbacks to this. With a general nonexistence of rules the arcane arts have enjoyed a great degree of advancement during the events of World of Warcraft. However, without the authority of the Kirin Tor to fear, the number of warlocks has grown disturbingly high. Many are former mages, and most live openly and declare their study into the forbidden arts publicly.</p>
<p>Races</p>
<p>The Mage class can be played by the following races:</p>
<p>Alliance</p>
<p>Gnomes<br />
Humans<br />
Draenei<br />
Horde</p>
<p>Undead<br />
Trolls<br />
Blood Elves</p>
<p>Weapons and armor</p>
<p>When first created, a mage is only able to wield staves and wands; one can later learn how to use daggers and one-handed swords from weapon masters in Stormwind, Darnassus and the Exodar for the Alliance, Undercity and Silvermoon for the Horde. Wands go in the ranged slot and have the autoshoot ability. A mage can only wear cloth armor.</p>
<p>Spells</p>
<p>Mages have a wide variety of spells which fall in to three schools of magic: Arcane, Fire or Frost. Fire and Frost are elemental schools, and most spells in these schools do damage. Arcane is the school of pure mana energy, and while it has a few damage-dealing spells, most spells are of a utility nature.</p>
<p>Fire spells are primarily damage-dealing spells, including direct single-target damage and area of effect (AoE) damage. With Fire comes other side-effects such as damage over time, and for fire-specializing mages, stun, disorient and daze effects. Fire spells typically have a higher damage output potential than Frost or Arcane spells.</p>
<p>Frost spells are primarily single-target and area of effect damage-dealing spells, but with more emphasis on chilling effects. Nearly every frost spell has a chill or freeze effect that fully or partially immobilizes an enemy. This includes freezing it in place (called a root) or slowing its movement speed (called a snare). Frost specialized mages can further improve these chilling effects and increase frost damage output to respectable levels. Frost spells help the mage use kiting as a combat tactic.</p>
<p>Arcane spells are primarily utility spells, though there are several useful direct-damage arcane spells, including the very useful area of effect spell Arcane Explosion. Arcane spells allow the mage to remove curses, provide crowd control, absorb damage, teleport himself or others to major capital cities, Slow Fall, Counterspell, buff players&#8217; intellect stat, save mana for later use in the form of mana gems, conjure food and water for himself or others, and perform many other useful roles that give the mage class its perks.</p>
<p>All information used with permission from WoWWiki, for more great WoW information, click here:<a target="_blank" target="_blank" href="http://fantasy-rpg.com/out.php?url=http://www.wowwiki.com/Mage">WoWWiki &#8211; Mage Guide</a></p>
<p><a target="_blank"  href="http://fantasy-rpg.com/out.php?url=http://www.shatteredcrystal.com/code.php/wow___world_of_warcraft/~79060">World of Warcraft Gametime and Account Registration Codes</a></p>
<p>Want to know about the other classes in World of Warcraft to see if another one might suit you better?  Here is the <a   href="http://fantasy-rpg.com/?p=59">basics of the different classes in WoW to help you determine which one is best for you.</a></p>
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		<title>Just What Does &#8220;Class&#8221; Mean in the World of Warcraft?</title>
		<link>http://fantasy-rpg.com/2009/08/just-what-does-class-mean-in-the-world-of-warcraft/</link>
		<comments>http://fantasy-rpg.com/2009/08/just-what-does-class-mean-in-the-world-of-warcraft/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 21:22:41 +0000</pubDate>
		<dc:creator>Berry van der Linden</dc:creator>
				<category><![CDATA[World Of Warcraft]]></category>
		<category><![CDATA[druid]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[mage]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[priest]]></category>
		<category><![CDATA[warlock]]></category>
		<category><![CDATA[warrior]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[wow classes]]></category>
		<category><![CDATA[wowwiki]]></category>

		<guid isPermaLink="false">http://fantasy-rpg.com/?p=59</guid>
		<description><![CDATA[For new players, or &#8220;noobs&#8221;, to the World of Warcraft, the term &#8220;class&#8221; can be a bit confusing. So, we here at Zownder have taken the time to find the perfect information to help you understand what the different classes are and help you choose the one that might be right for you. According to [...]]]></description>
				<content:encoded><![CDATA[<p>For new players, or &#8220;noobs&#8221;, to the World of Warcraft, the term &#8220;class&#8221; can be a bit confusing.  So, we here at Zownder have taken the time to find the perfect information to help you understand what the different classes are and help you choose the one that might be right for you.<span id="more-59"></span></p>
<p><img class="alignleft size-thumbnail wp-image-1468" title="horde-crest" src="http://fantasy-rpg.com/wp-content/uploads/2007/10/horde-crest-150x150.jpg" alt="horde-crest" width="150" height="150" />According to WoWWiki:</p>
<p>A class is the primary adventuring style of a player character which determines the type of weapons and armor it can use, as well as what abilities, powers, skills, and spells it will gain throughout its adventures.</p>
<p>Be aware, choosing a class is constrained by the choice of race. As a character progresses, they can specialize their skills by assigning class talent points in one of three trees available for each class.</p>
<p>Collecting class sets is a way players can improve a character when they have reached the level cap. Most dungeon and raid sets are made up of armor items designed specifically for the class; however, faction rewards sets also include trinkets and neck pieces.</p>
<p>But, always remember that it doesn&#8217;t matter what class you chose as long as you are willing to stand by it and don&#8217;t give up.</p>
<p>Druid</p>
<p>Druids are versatile hybrids with various shapeshift forms in which they can tank like a warrior (Bear Form), stealth and fight in melee like a rogue (Cat Form), heal like a priest (normal or Tree Form), and cast spells like a mage (normal form or Moonkin Form). As such they are the only class that can fill all 4 main roles. However, unlike other hybrids, druids do not perform several roles at once but instead shift between roles. With talent specialization, Druids can excel at any of their playable roles in a group and/or raid.</p>
<p>Hunter</p>
<p>Hunters are the only class that can effectively use ranged weapons (e.g. bows or guns) as a primary source of damage. Very adept at kiting, they have plenty of tools to allow them to avoid melee combat, where they are fairly weak. Hunters may tame many varieties of beasts to serve as combat pets, which along with an array of scouting, tracking, and survival abilities make them excellent solo characters.</p>
<p><img class="alignright size-thumbnail wp-image-1469" title="alliance-crest" src="http://fantasy-rpg.com/wp-content/uploads/2007/10/alliance-crest-150x150.jpg" alt="alliance-crest" width="150" height="150" />Mage</p>
<p>Mages are ranged magic damage dealers with very powerful direct and area effect damage spells, but weak armor and health. They also feature a variety of utility spells, including crowd control, teleportation and group portals to capital cities, and conjuration of food and water. Mages are reliant on mana for almost all of their abilities.</p>
<p>Paladin</p>
<p>Paladins are Holy Warriors and are a hybrid class. They can tank like a Warrior, heal like a Priest and do melee damage like a Rogue. Damage they deal is partly melee damage and partly spell damage. Paladins also have very strong group support and buff abilities. They can wear heavy plate armor and carry shields like a warrior, but are also efficient healers, which combine to produce their renowned durability in combat. With talent specialization and equipment selection, paladins can fill the role of tank, offtank, dps, or healer, and excel when called upon to spot-fill all these roles in a group setting. They can even sacrifice themselves to provide wipe recovery when needed.<br />
With the release of the Burning Crusade, Paladins are no longer exclusive to the Alliance. Blood elves (Horde) can now play as Paladins.</p>
<p>Priest</p>
<p>Priests are the quintessential healer, and easily the most versatile class in that role, though they may also specialize to become powerful offensive casters. Priests have a wide variety of healing utility spells, along with a few tricks, helpful and otherwise, such as Power Word: Fortitude, Mind Control and the extremely useful Dispel Magic and Cure Disease. Other priests choose to pursue Shadowy arts, gaining the ability to assume a temporary Shadowform, increasing their damage output, and at higher levels regenerating mana quickly for their entire party, while sacrificing most of their powerful healing abilities.</p>
<p>Rogue</p>
<p>Rogues excel at dealing melee damage and incapacitating their foes, particularly low health and low armor targets such as casters. Stealth gives them a tactical advantage and allows them to start a fight on their own terms. Other important abilities include lockpicking and the creation and handling of poisons. Also, a huge power is the Rogue&#8217;s ability to stun and incapacitate for a large period of time. This, paired with the rogue&#8217;s high Damage gives him a huge edge over his opponent. Rogues do not use mana for their combat abilities. Instead they use energy and generate combo points which are used to execute finishing moves.</p>
<p>Shaman</p>
<p>Shamans are one of the most versatile classes in the game as they can switch seamlessly from offensive caster to healer to melee DPS as needed, though at later levels they often specialize in one of these roles. Shamans can make good support characters, with the ability to step in and fill any role that may be lacking at the moment. Their high burst damage and healing also make them quite good at PvP. They are able to drop stationary totems on the ground which provide a variety of effects, many of which are useful to their entire party. They are unique in that they can provide complete wipe recovery by self-resurrecting and then resurrecting the rest of the party.<br />
With the release of the Burning Crusade, Shamans are no longer exclusive to the Horde. Draenei (Alliance) can now play as Shamans.</p>
<p>Warlock</p>
<p>Warlocks enslave demons and call upon dark magic and curses to dominate and destroy their foes. Like hunters, warlocks employ combat pets, but these are summoned demons rather than tamed beasts. They are primarily ranged magic damage dealers with a focus on damage over time in addition to nukes and AoE, but lack the extreme burst damage capabilities of a mage. Demon pets and fear spells give them a variety of tactical options, and they have several utility spells and abilities, including summoning party members and creating healthstones and soulstones.</p>
<p>Warrior</p>
<p>Warriors are close-combat fighters and usually fill the role of primary tank or offtank, as they are able to both withstand and inflict fierce physical punishment and have the most versatile means of generating threat and keeping aggro off other characters. They can also contribute very strong melee DPS when needed. Warrior abilities use rage, which is generated by dealing and taking damage, but decays over time while not in combat. Warriors are highly dependent on their gear, as their ability to deal and take damage is controlled directly by the quality and effects of their weapons and armor.</p>
<p>Brief summary of each hero class<br />
Death Knight</p>
<p>The death knight combines martial prowess with dark, necromantic energies. It will be the first hero class in World of Warcraft; once certain criteria are met (not yet finalized), the player will have the ability to create a new death knight character, which will begin play at a high experience level (possibly somewhere between 55 and 70) with multiple spells and abilities ready to use. They are a hybrid class, being able to be tanks or deal damage. They are a melee class with casting abilities like the Paladin, and can raise Undead minions. Although they will have minions, they will not be a pet class, but have some of their mechanics. They are the only class to use the Rune resource system. It is also notable that the death knights will have their own talent trees like any other current class.</p>
<p>All information used with permission from WoWWiki, and you can find the full article and more information here: <a target="_blank" target="_blank" href="http://fantasy-rpg.com/out.php?url=http://www.wowwiki.com/Class">WoWWiki &#8211; Class Guide</a></p>
<p><a target="_blank" target="_blank" href="http://fantasy-rpg.com/out.php?url=http://www.shatteredcrystal.com/code.php/wow___world_of_warcraft/~79060">World of Warcraft Gametime and Account Registration Codes</a></p>
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