
Ready to see what all they have done to our Paladins before you head back into the game? Well, they have made a lot of changes to this class, so you might want to make sure that you have taken a good look at the patch notes that affect your specific talent tree to see where you can expect some different stats.
General changes:
Auras will now persist through death and affect a 40 yard radius.
Blessing of Kings is now trainable at level 20. Removed from talent trees.
Divine Plea can once again be dispelled.
Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
Hand of Sacrifice: The damage transferred by this ability is now capped by the paladin’s health.
Forbearance reduced to a 2-minute duration.
Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
Seal of Blood/Seal of the Martyr: The damage done by these two seals has been increased but the damage done by their judgements decreased. The balance is now roughly 60% from either seal and 40% from a judgement on total damage done. The total damage done should be roughly the same. Please note that the 3.0.9 tooltips had incorrect values for the damage done, but the tooltips should be much more accurate in 3.1.0.
Shield of Righteousness: Base damage and scaling factor increased by 30%.
Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
Talents
Holy
Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.
Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.
Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to tier-10.
Improved Concentration Aura: The resistance to Silence and Interrupt mechanics granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to tier-10.
Judgements of the Pure moved to tier-9.
Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.
Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.
Sacred Cleansing moved to tier-8.
Protection
Ardent Defender: Reduced to 3 ranks for 10/20/30%.
Avenger’s Shield: Base damage and scaling factor increased by 30%.
Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won’t gain mana).
Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
Divine Guardian: Now increases the effectiveness of Divine Sacrifice by an additional 5/10%, and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
Divine Protection: Cooldown reduced to 3 minutes.
New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 seconds. 2-minute cooldown.
New Talent: Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1).
Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.
Holy Shield: Base damage and scaling factor increased by 30%.
Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.
One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
Sacred Duty rank 1 now increases stamina by 4%.
Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger’s Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger’s Shield targets for 3 seconds.
Retribution
Benediction now affects Hand of Reckoning.
Divine Purpose: Moved to Improved Retribution Aura’s position.
Divine Storm: Damage increased.
Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
Judgement of the Wise: The immediate return of base mana from this spell has been increased to 25%, up from 15%.
Repentance no longer resets the paladin’s melee swing timer.
Improved Retribution Aura: This talent has been removed.
Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. Now triggered by Crusader Strike as well.
Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
Swift Retribution: Now grants its haste bonus while any aura is active.
You can find all of the general Patch 3.1 changes here and you’ll find all of the class changes here as well:
Death Knight
Druid
Hunter
Mage
Warlock
Paladin
Priest
Shaman
Rogue
Warrior
Tags: class changes, Paladin, patch 3.1, World Of Warcraft, wotlk, WoW