

Sword of the New World (( or Granado Espada )), by Gravity Interactive (( the same fellas behind Ragnarok Online )) focuses mainly on a large world and beautiful visuals, and has quite the story to boot, but for some reason it just leaves you wanting more.
Pros
- The ability to create up to three characters to play with at once.
- Beautiful graphics that rise above par of other new MMOs.
- Plenty of quests to satisfy the average avid gamer.
- Interesting fantasy/novelty setting.
Cons
- The character customization is moot.
- Controlling all three of your characters can become a task at times.
- The gaming world is massive, but the areas all seem to resemble eachother.
The first thing I noticed when I played Sword of the New World was the graphics. The graphics are simply stellar; the best I’ve seen so far in this generation of MMOs. The texturing is well-done, the skies are beautiful, the towns are incredibly well detailed, and even the characters’ facial features are believable. It’s nice to be able to see my character’s hair realistically flow behind him in the wind while he’s running.
However, the second thing I noticed proceeded to bother me a bit. The character customization is terrible, in the fact that…well, there isn’t any! On the ‘character creation’ screen, as it’s called, you have a choice from four males or four females. You cannot change their clothes, hair color, eye color, or anything at all! There is simply no customization whatsoever and nothing in the game is good enough to excuse this large mistake. This bothered me more than anything. No one wants to run around in a world full of clones of themselves.
The battle system is another thing I fell in love with instantly. It’s very fast paced, and the game excerpts a lot of special techniques and flashy skills to appease the average avid gamer’s hunger for that sort of thing. However, one thing that bothered me was the amount of enemies found in dungeons. The enemy count seems like it was calculated based on you having the basic party of three characters minimum; so if you choose to make just one character, expect a real challenge doing just about anything involving battle.
The quests are another problem that struck another pet peeve of mine. The quests were bountiful, no doubt about that, but they’re simply all just too similar. The quests don’t range far from delivering something to an NPC to killing an amount of x monster for x NPC and receiving x payment. Thankfully the community is socialable or this would’ve made me drop it from the start.
Another thing I liked about this game was the world design. The towns are massive and relatively easy on the eye, but in the end they all look the same. I found myself traveling from town to town on my usual run through only to find that it felt like my character hadn’t made any progress in terms of going anywhere new.
The community is also very friendly; something I’m starting to see more often in MMOs as of late. You can gather up a party of four other people (( and if you all made three characters of your own, this results in there being 12 characters on screen in the party )), however that fact alone can cause certain places to lag during battle and ultimately kill you due to the fact while you were frozen, an enemy made about 50+ hits on your characters.
Overall, this game is pretty good in terms of being the black sheep eye candy, but there are just too many little things that will bother you enough to make you not to want to play it more than a two-week span.
Tags: beautiful graphics, character creation screen, character customization, clones, clothes, color eye, enemies, excerpts, eye color, facial features, fantasy, fellas, females, gaming world, gravity, hair color, hunger, mistake, sword of the new world, visuals