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Posted by MD Weems on March 6, 2009

Changes to the Druid Specs with Patch 3.1

Ok, so we brought you the Death Knight MASSIVE list of changes (uh, I can say nerf, can u?), so let’s move on down the line. In this wonderful Z post, let’s chat a bit about the changes that Blizzard is making to the Druid talent specs and what you can now expect (‘er, will expect) when patch 3.1 goes live.

Of course, there are the necessary quotes from the Blizzard staff that I have to plug in here: “Please note that the stats of the spells here are taken directly from the game files and might be different from the officiel patch notes. This is a list of the differences between tooltips of classes spells, just don’t jump to any conclusion just because a change is here and wait until it reaches the live server.”
Quote from Blizzard staff

Druid
Balance
Skills
Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
Talents
Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)

Feral Combat
Skills
Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
Maim now stuns the target instead of incapacitate.
*New Spell* Savage Defense, 1 rank, level 40 – Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.
Talents
Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)
Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
*New Talent* Primal Gore, Tier 10, 1 point talent – Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.

Restoration
Skills
Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)
Talents
Replenish (Tier 9) renamed Revitalize.
Improved Regrowth (Tier 6) renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)
Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
*New Talent* Improved Barkskin, Tier 10, 2 point talent – Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.

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